- Concepts for props, environments and characters
- Textures for props
Working for such a large team has helped me learn how to navigate the roles hierarchy in the videogame industry, and further improve my collaboration and communication skills.
- Concepts for characters, creatures, environments and props from beginning to end
- Tileable textures and patterns
- Storyboards for 3D animations
- UI design
- Marketing illustrations
I got to strengthen my flexibility and fast decision making while we were working on a urgent vertical slice for a game, and enjoyed working with a friendly, cohesive team.
I've colored a cover and three stories for their Varia comic books, two of which were drawn by fellow Italian artist. I had almost complete autonomy, it's been a great experience!